Mar 09, 2011, 06:14 AM // 06:14
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#1
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Krytan Explorer
Join Date: Nov 2005
Location: a box
Guild: I hop around
Profession: W/D
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Healing Dervs
now that they killed signet of pious light and with mysticism only working for derv enchants, is there still any hope for derv healers? i think this skill should of just been left alone, or at least reduce the healing back and/or make it recharge like 95% faster or something. 75% (5 sec) is just way too long, specially for just 30-150 health.
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Mar 09, 2011, 06:22 AM // 06:22
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#2
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Desert Nomad
Join Date: May 2006
Profession: N/
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True, but Avatar of Dwayna just went off the charts for heals. I'm sure you could come up with an alternative if you put your mind to it!
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Mar 09, 2011, 07:28 AM // 07:28
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#3
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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He's probably thinking of RA, which is the only place I've ever seen derv healers. And yeah, they're basically dead. They'd be kinda broken at the old instant recharge though, seeing as you can just flash enchantments between casts.
Maybe if you can push mantra of inscriptions to a 3s recharge on the skill...
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Mar 09, 2011, 08:04 AM // 08:04
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#4
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Site Contributor
Join Date: Nov 2009
Location: Atlanta
Guild: [LIFE]
Profession: P/
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I came up with this once, I used it in Vizunah Square HM as one backline, other was monk on my side. I used:
Signet of Pious Light
Mystic Healing
Release Enchantments
Featherfoot Grace
Eremite's Zeal
Veil of Thorns
Lyssa's Haste
Avatar of Dwayna
It's pretty straightforward. Maintain the Avatar, use Lyssa's Haste to recharge the enchantments faster, Veil of Thorns is a good to counter spikes, Eremite's is Energy, Featherfoot is good for if conditions are a problem. Mystic is party healing if the party doesn't need the spike from when you use Release. Pious Light is useful for solo healing.
This is just the first few skills I threw together to make sense, although maybe Meditation is good if it gives you the energy bonus when Release activates, haven't tested that, also not sure if it's needed.
Here's a picture right as I used Release Enchantments =D
http://img827.imageshack.us/i/gw978guru.jpg/
And yes, it heals allies, not just party members, so minions and Togo, Mhenlo, and the other team are all getting healed.
Last edited by WarcryOfTruth; Mar 09, 2011 at 08:10 AM // 08:10..
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Mar 09, 2011, 09:17 AM // 09:17
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#5
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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If he was talking about RA then that's useless. AoD party healing is superior to anything else out there in PvE, but not PvP.
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Mar 09, 2011, 05:21 PM // 17:21
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#6
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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This is The Campfire (i.e. PVE) so... Avatar of Dwayna FTW
Meditation + 3 flash enchants with 10 or 6 recharge and then you get an instant-healing 50-53HP every 3-4 seconds party healer (about 10 pip HP regen). If you load up the enchants and run nothing else you can push it to about once every 1.3 seconds. Unless Signet of Pious Light heals every 3 seconds (which is doesn't unless you have loads of flash enchants and Mantra of Inscriptions) there's no way to match AoD. Signet of Pious Light is on 5 cooldown at best.
i.e.
12+1+2 Mysticism (-10 net HP compared to non-Derv)
12+1 Scythe
Avatar of Dwayna (AoD)
Meditation
Whirling Charge
Mirage Cloak
Fleeting Stability/Sand Shards/Harrier's Haste
Anything 1
Anything 2
Anything 3
20.83 HP/sec (~10 regen)
Or more offense:
Avatar of Dwayna
Meditation
Whirling Charge
Fleeting stability
Anything 1
Anything 2
Anything 3
Anything 4
15.83 HP/sec (~7.5 regen)
You can also be more gimmicky and run Dust Cloak/Rending Aura/Staggering Force (any 2 of the 3) with Pious Assault. It locks you to scythe.
12+1+2 Mysticism
12+1 scythe
Avatar of Dwayna
Meditation
Dust Cloak/Rending Aura/Staggering Force
Dust Cloak/Rending Aura/Staggering Force
Pious Assault
Anything 1
Anything 2
Anything 3
I've also ran dark fury
12+1+2 Mysticism
11+1 Scythe
6 Blood (can also drop scythe and pump blood to 12... for no added gains)
Avatar of Dwayna
Meditation
Whirling Charge
Mirage Cloak
Fleeting Stability/Sand Shards/Harrier's Haste
Dark Fury
Victorious Sweep; Foul Feast if all blood
Radiant Scythe/Aura Slicer ; Mystic healing/Guiding Hands if all blood
Notes
Whirling Charge is the best enchantment to use since it ends rather quickly, and it it doesn't, just autoattack.
If you're willing to deal with some downtime (due to Lyssa's Haste)
Avatar of Dwayna
Meditation
Lyssa's Haste
Fleeting Stability
Whirling Charge
Mirage Cloak
Guiding Hands
=38.33 HP/sec @15 Mysticism
Last edited by LifeInfusion; Mar 09, 2011 at 05:37 PM // 17:37..
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Mar 09, 2011, 07:43 PM // 19:43
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#7
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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How well do they run this while equipping a bow or staff?
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Mar 09, 2011, 10:54 PM // 22:54
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#8
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Lion's Arch Merchant
Join Date: Jun 2010
Location: England
Guild: The Ministery Of Cookies (MC)
Profession: W/Mo
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Quote:
Originally Posted by WarcryOfTruth
Signet of Pious Light
Mystic Healing
Release Enchantments
Featherfoot Grace
Eremite's Zeal
Veil of Thorns
Lyssa's Haste
Avatar of Dwayna
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What is your stats for this and do you use a staff wand etc ?
The healing looks great and I'm actually wondering if a hero could run it
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Mar 10, 2011, 04:42 AM // 04:42
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#9
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Krytan Explorer
Join Date: Nov 2005
Location: a box
Guild: I hop around
Profession: W/D
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lol i was talking about pvp in general, maybe this was the wrong place to post it but it was about dervs so.
but anyways, i always loved using support dervs and signet of pious light was a key skill
and it's not like it would be broken or anything since before the update a lot of skills used with it were 1/4 casting anyway, and it's pretty much the only thing dervs have to heal other people with other than imbue health or dwayna's touch. and by the way easily interrupted. so im hoping they change it back or at least a 1 second recharge when you use it.
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Mar 10, 2011, 05:08 AM // 05:08
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#10
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Quote:
Originally Posted by OMFGimCUTE
and it's not like it would be broken or anything since before the update a lot of skills used with it were 1/4 casting anyway, and it's pretty much the only thing dervs have to heal other people with other than imbue health or dwayna's touch. and by the way easily interrupted. so im hoping they change it back or at least a 1 second recharge when you use it.
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1/4 cast is one second with aftercast. So instead of max 1 free heal every two seconds, it's one every second, which is a big deal. Many of the enchantments have much lower recharge, making spam more reliable. You could even just use pious renewal and never need anything else, with a surplus of energy that could spam spirit bonds and infuses or maintain protective bond. Plus you'd run pious concentration anyway. It might not have broken serious GvG but it would be pretty messed up in casual.
Last edited by FoxBat; Mar 10, 2011 at 05:10 AM // 05:10..
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Mar 10, 2011, 06:00 AM // 06:00
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#11
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Site Contributor
Join Date: Nov 2009
Location: Atlanta
Guild: [LIFE]
Profession: P/
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Quote:
Originally Posted by loopysnoopy
What is your stats for this and do you use a staff wand etc ?
The healing looks great and I'm actually wondering if a hero could run it
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Was using a 20% Enchanting staff. All I had, but about heroes running it, I don't know if they're aware of how to use Release Enchantments properly.
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Mar 10, 2011, 06:30 AM // 06:30
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#12
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Lion's Arch Merchant
Join Date: Jun 2010
Location: England
Guild: The Ministery Of Cookies (MC)
Profession: W/Mo
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To WarCry yup try'd it on Mox I think he needs a new cpu he's one dumb robot heheee but yer heros need microing for that build shame too
All that mega healing would of been fun .
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Mar 10, 2011, 07:48 AM // 07:48
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#13
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Forge Runner
Join Date: May 2008
Location: East Anglia, UK
Guild: Order of [Thay]
Profession: N/
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Quote:
Originally Posted by WarcryOfTruth
Was using a 20% Enchanting staff. All I had, but about heroes running it, I don't know if they're aware of how to use Release Enchantments properly.
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They don't. You shouldn't use a 20% ench either.
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Mar 10, 2011, 05:39 PM // 17:39
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#14
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Site Contributor
Join Date: Nov 2009
Location: Atlanta
Guild: [LIFE]
Profession: P/
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Quote:
Originally Posted by HigherMinion
They don't. You shouldn't use a 20% ench either.
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Like I said it was all I have at the time.
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Mar 27, 2011, 12:33 AM // 00:33
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#15
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Pre-Searing Cadet
Join Date: Mar 2011
Guild: Lion
Profession: D/Mo
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Hey all. I'm new to healing dervish and I'm now trying this build and I'm asking about some thoughts how to improve it or if its just bad way how to heal with dervish and I should take some other spells. Its D/Mo
Pious Renewal
Signet of Pious Light
Imbue Health
Reversal of Fortune
Guardian
Dismiss Condition
Cure Hex (EDIT: Vital Boon instead)
Shield of Force / Pious Concentration
Mysticism 14; Earth Prayers 12; Protection Prayers 8; Healing Prayers 3
I use shield and spear on HP and -5 20% reduction, with staff 555 40 mana with or 60 mana with only 3 energy regen, with spear/shield 615 hp, 35 mana. What I've tried so far I have a bit problem with spikes (but I'm not sure if there is even way to stop a realy good spike) or too much hex and conditions but I guess with Derv I cant count with keeping my allies clean. Healing is pretty ok with some issues with energy, its necessary to keep attention on Pious Renewal and enchant removing.
Thx for all thoughts cause I think there is plenty of room how to improve that.
Last edited by Azzataky; Mar 27, 2011 at 08:41 PM // 20:41..
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Mar 27, 2011, 01:08 AM // 01:08
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#16
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Desert Nomad
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Quote:
Originally Posted by Azzataky
Hey all. I'm new to healing dervish and I'm now trying this build and I'm asking about some thoughts how to improve it or if its just bad way how to heal with dervish and I should take some other spells. Its D/Mo
Pious Renewal
Signet of Pious Light
Imbue Health
Reversal of Fortune
Guardian
Dismiss Condition
Cure Hex
Shield of Force / Pious Concentration
Mysticism 14; Earth Prayers 12; Protection Prayers 8; Healing Prayers 3
I use shield and spear on HP and -5 20% reduction, with staff 555 40 mana with or 60 mana with only 3 energy regen, with spear/shield 615 hp, 35 mana. What I've tried so far I have a bit problem with spikes (but I'm not sure if there is even way to stop a realy good spike) or too much hex and conditions but I guess with Derv I cant count with keeping my allies clean. Healing is pretty ok with some issues with energy, its necessary to keep attention on Pious Renewal and enchant removing.
Thx for all thoughts cause I think there is plenty of room how to improve that.
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The only things that really work decently on that bar is Pious Renewal and Signet of Pious Light, and it still pales in comparison to just running Avatar of Dwayna and spamming flash enchants for massive party healing. Don't worry about spike prevention, thats the job of protters (which you can incidentally also handle with Save Yourselves...) and/or monks, not the dervish.
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Mar 27, 2011, 01:44 AM // 01:44
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#17
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Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Going to guess that we're still talking about pvp.
It does occur to me that pious renewal + meditation could be an absurd energy engine, which would also synergize with self-protting. Not sure how to make a full bar of it work though. Ideally we'd want some more teardowns to really get an engine going, maybe pious restraint or restoration, but that makes the attribute split hell.
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Apr 04, 2011, 08:29 AM // 08:29
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#18
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Pre-Searing Cadet
Join Date: Mar 2011
Profession: D/
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OgGjkqrI7SRXaXibvXsXmX9gieA
This is what I run in PvE, only frontliner if you don't count the minnions of necro.
SY! is replacable with AoHM (extra damage) or meditation if you need the energy
You can change staggering with dust cloak
For more heal in the build you could add dust cloak (for EA or SY!) and replace irresistable sweep with pious assault, but personally I like the perma enchants better for my mystic regen.
Mysticism: 11+1+1
Scythe Mastery: 11+1
Earth Prayers: 8+1
pro's: great self-heal and good party heal, stance removal every 6 seconds and hex removal with every spell cast. AoE cracked armor spread or blind with DC. With good targeting you can keep up SY! pretty good
con's: enchant removal, BS, energy drain
Any tips or improvements?
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